ARCHITECTURAL DESIGN STUDIO D – ARCH5201, July – November 2006

Parramatta Lennox BridgeDigitalics and Architecture

 

 

Preamble

 

At the dawn of the 21st century, “digitalics” (referring to digital- technologies, ~philosophies, ~cultures, ~arts, ~sociologies, etc) have enabled new techniques for the development of architecture and human habitation. In this studio, you are to develop an architectural design in which these digitalics have the potential to affect the wider architectural landscape in profound ways. You let emerge new architectural topologies that engage with context, form, function, material and understanding of an innovative high density urban life-style. This allows new influences of architectural appreciation to be absorbed and produces concrete effects on its users and its environment. At the end of this studio, you will present both a philosophy and a specific architectural language for these digitalics and present a design solution that can catalyze architectural advancement.

 

Content:            The Urban Council of Parramatta visions high-density cultural facilities at the site. Based on this starting point, you develop a detail description of various innovative types of parallel and integrated functions, programmes, forms, etc. Your pioneering architectural design deals with your choices of digital facets (e.g. technology, philosophy, culture, creation and/or tool). After investigation of Parramatta’s building guidelines you may expand and modify the initial zoning for this area. Your final design must reflect a realistic and original architectural solution.

 

Location:           Parramatta, site within Lennox Bridge, Church Street, Phillip Street, Marsden Street and Parramatta River.

 

Scope:               You work independently and consult your peers, tutors, city councillors and other experts similarly to an architectural design competition. At the end of this studio, you submit a complete set of (both physical and digital) documents and models of your choice that explain your work independently and present your work at an exhibition in Parramatta’s City Hall to all, your peers, tutors, the Parramatta’s Urban Council and the General Public. You discuss your underlying digital concepts in a focused theoretical essay (of ca. 2000 – 3000 words) and document your progress in a logbook.

 

 

AIMS AND OBJECTIVES

 

The Studio is the final project for the year and has the following learning objectives: 

  • Integration of both knowledge and experience gained during the B.Arch. Programme in a large, complex design project.
  • Application of theoretical and practical architectural design issues in the context of a prime site within an urban high-density context.
  • Design of complex relationships of spaces requiring wide span and/or tall structures.
  • Solving of complex processes in the context of economic, time and technical requirements of a large building, and the consequent effects on an architectural project.
  • Ability to apply statutory controls and to manage their implementation to meet environment, aesthetic and economic criteria.
  • Understanding of the Australian building code as it applies to major buildings.
  • Ability to assess and weigh a wide range of conflicting parameters to produce architecture of high quality.
  • Understanding and application of digital media in architectural design.
  • Communicate confidently and independently architectural design, complex problem solving and managing of a variety of theoretical and practical issues.

 

 

ASSESSMENT:

 

You have to present a high degree of visual, spatial and theoretical quality within your design. External examiners, faculty staff and all tutors will assess you.

The final grade will be determined using the following criteria:

- Presentation of your development, methods and design: 90%

- Contribution to and attendance in studio:                  10%.

All contributions will be judged based on:

- Content:                                 25%

- Architectonical quality:         55%

- Technical mastery:                20%.

The three main components of the design are weighted as:

- Theoretical Essay:                 20%

- Site analysis and programme: 20%

- Final Design:                         60%.

The Faculty grading and marking scheme will be used to translate these values into marks and grades. A ‘Gaussian Normal Distribution' may be applied.

 

 

TUTORS:

 

Please contact the tutors during studio times and email them for administrative purposes only.

Chris Abel                    

Matthew Chan        

Dagmar Reinhardt         

Marc Aurel Schnabel (Co-ordinator)    marcaurel@usyd.edu.au                      Room 325

Huw Turner                

 

 

Consultations:

 

There are no ‘tutor-groups’. All tutors are available for everybody as consultants to your design on Thursdays from 10:00-17:00. You sign-up for either individual or group meetings and join other consultations. Sign-up sheets will be pinned up in the studio on Thursdays at 13:00. It is your responsibility to meet with all tutors as well as with your peers in order to get a variety of feedbacks. A logbook will help you to document your progress.

 


 

PROJECT PHASES

 

Phase 1 : THEORY AND CONTEXT

 

The first weeks you are to explore theories and contexts of digital architectures in a variety of ways. There is a range of guest-lectures in the EAA (Taira Nishizawa, Satoru Yamashiro), publications and other materials that deal with your topics. In the second week, Andrew Benjamin gives a lecture “Architecture Theory and Practice in the Digital Age” at RAIA, while your tutors will address in five short lectures major issues of the studio based on their expertise and background. Other lectures and exhibitions will follow during the studio and include presentations by Tom Barker, Lisa Iwamoto and Craig Scott (please refer to the schedule below). This will assist you to understand and study the field of your design problem, which you will discuss in a theoretical academic essay and in the creation of your brief. You may use this as your reference for the whole project.

 

Essay:  Abstract:                    30th October

Final Submission:        6th November

 

 

Phase 2 : APPROACH TO THE SITE (ANALYIS/MASTER PLAN)

 

During the first two - three weeks, you will study and ‘analyse’ the site and its context. Describe your findings, which relate to your theory and understanding of the brief. Present your innovative approach in appropriate media, drawings, models, etc. that clearly explain your studies. For this phase group-work is possible.

 

Submission and presentation:  17th August

 

 

Phase 3 : PROGRAMME DEFINITION

 

You develop preliminary programme definitions and studies for the site with alternatives. Hereby you propose your inventive approach to the site and its environments. You consider a variety if issues that you lay out in your own interpretation of the brief. Present your programme, and your vision with appropriate media, drawings, models, etc. That includes site plan, plans and sections, models, massing, site relationships, and conceptual sketches as appropriate.  The presentation includes your Logbook.

 

Submission and presentation: 31st August

 

 

Phase 4 : DEVELOPED DESIGN (INTERIM CRIT)

 

You present your inspiring and developed design proposal with appropriate media. That includes detailed drawings, models, media, etc. showing site- & programme-contexts, function-diagrammes, plans, elevations and sections (e.g  1:500/ 1:1000), details (e.g. 1:50) and (digital-/physical) models as appropriate. In this presentation, you lay out your final submission and it acts as mock-up and final check for your content addressing architecture and digitalics at Lennox Bridge, Parramatta. The presentation includes your Logbook and a preliminarily outline/concept of your essay.

 

Submission and presentation: 5th October

 

 

Phase 5 : FINAL DESIGN

 

You will present your complete proposal for the site to the jury. The detailed presentation requirements are to be agreed with tutors, yet your work has to communicate independently and clearly your design from theory, over brief, to macro and micro scale as well as your final and pioneering interpretation of the topic. Your work has to follow the exhibition-guidelines (tba.) for the public display at Parramatta City Hall.

 

Submission:     30th October

Presentation:    2nd November 


 

 

 

SCHEDULE:

 

Week 1

Tuesday, 25th July

13:00 – 14:30

Introduction

 

 

14:30 – 17:00

Site visit

Week 2

Tuesday, 1st August

18:30 – 20:30

Lecture            (Andrew Benjamin)  at RAIA

 

Thursday, 3rd August

10:00 – 13:00

Lectures (Tutors) Main Quad Latin Room 1 (S224). 

 

 

13:00 – 17:00

Studio Crits

Week 3

7th – 12th August 2006

10th August 2006

daily

18:00 – 20:-00

Architectural Design Studio Workshops

Lecture (Satoru Yamashiro) at EAA

Week 4

Thursday, 17th August

10:00 – 13:00

Presentation: Phase 2

 

 

13:00 – 17:00

18:00 – 20:00

Studio Crits

Auto Alley Exhibition, Parramatta

Week 5

Wednesday, 23th August

15:00 – 16:30

Lecture (Tim Barker) at LT3

 

Thursday, 24th August

10:00 – 17:00

Studio Crits

Week 6

Tuesday, 29th August

18:00 – 19:30

Lecture (Taira Nishizawa) at EAA

 

Thursday, 31st August

9:30 – 17:30

Presentation: Phase 3

Week 7

Thursday, 7th September

10:00 – 17:00

Studio Crits

 

 

11:00 – 18:00

Supermodels, St Margarets

Week 8

Thursday, 14th September

10:00 – 17:00

8:00 – 20:00

Studio Crits

New Architecture - mDa>Lab, Custom House

Week 9

Thursday, 21st September

10:00 – 17:00

Studio Crits

./.

25th - 29th September 2006

 

Mid Semester Recess

Week 10

Thursday, 5th October

9:30 – 17:30

Presentation: Phase 4

Week 11

Thursday, 12th October

10:00 – 17:00

Studio Crits

Week 12

Thursday, 19th October

10:00 – 17:00

Studio Crits

Week 13

Thursday, 26th October

10:00 – 17:00

Studio Crits

Week 14

Monday, 30th October

18:00

Final Submission: Phase 5 &

Essay Draft Submission

 

Thursday, 2nd November

9:00 – 18:00

Final Presentation

Week 15

Monday, 6th November

18:00

Essay Final Submission: Phase 1

./.

 

 

Exhibition in Parramatta

                       

 

 

DATABASE:

 

 

 

 

References:

 

Below you find a list of readings. This list is not exclusive or complete. It serves as initial starting point for your theoretical reading. Please also refer to http://dropbox.arch.usyd.edu.au/ARCH5201/Readings/.

Architectural Library’s books are placed on the Reserve-Bookshelf.

 

Books:

 

Animation by Regine Dahmen -Ingenhoven
In amusement parks and theme parks, architecture has long been used to help generate an emotional experience, its existence justified beyond the mere functionality of its external structures. This book investigates this global trend. Using visual images, structured arguments and analytical texts, it explains how animation architecture functions. Birk
Germany2004

 

Animate Form, by Lynn, Greg. (1998). Princeton: Princeton Architectural Press.

“Animate Form" is a book and interactive CD-ROM of recent architectural projects designed by Form, the office of Greg Lynn. The projects documented here explore the potential of time-based animation techniques to inform architectural design. Historically, architecture has been considered static, fixed, and inert. Through the use of state-of-the-art animation and special-effects software, Lynn transforms space and form into highly plastic, flexible, and mutable entities. He uses topological geometries to bend, twist, deform, and differentiate structure, creating unprecedented departures from preconceived notions of architecture. In experimenting with these new methods and media, Lynn has charted an innovative direction in design.

 

Archilab's Future House by Radical Experiments in Living Space, Brayer & Simonot
Digital technology and the Internet may have changed our lifestyles over the last decade, but so far they have had very little impact onour dwelling. Looking at the most innovative talents from around the world, FutureHouse presents ninety private and community housing projects that challenge the accepted norms of our living spaces and offer a dazzling array of ingenious solutions to meet the widely changing needs and desires of our global society. Against the background of globalization and urbanization, these designers confront such issues as individualizing collective housing and some have also included theoretical essays on a new design agenda. Thames & Hudson, UK, 2002

 

ArchiLab Radical Experiments in Global Architecture, Brayer & Migayrou
"In this unprecedented laboratory of design talent, the future of architecture is redefined by 60 of the most forward looking architects from around the globe. Engaging the complex issues that digitization and globalization have raised, they are creating solutions that are surprising, challenging and provide new clues to how we might live and work in the information age." The essays and projects included come from leading critics and practises such as MVRDV, Bart Lootsma, Kovac Malone, Kolatan/MacDonald, Lacaton & Vassal, Objectile, NOX, Asymptote, FOA and Shigeru Ban . Thames and Hudson, UK, 2001,

 

Architecture in the Digital Age by Hugh Leach & Branko Kolarevic This major reference describes and analyses the recent developments in the architectural application of the latest digital design and fabrication technologies.

 

Architecture, Technology and Process, by Chris Abel (2004), Architectural Press. Drawing upon a wide range of knowledge and disciplines, the author argues that, underlying technological changes in the process of architectural production are fundamental changes in the way we think about machines and the world we live in. Key topics include: new patterns of urbanism in the fast growing cities of Asia pacific; metaphorical extensions of mind and body in cyberspace; the divergent European and North American values shaping Sir Norman Foster's and Frank Gehry's work, and the collaborative work methods and technologies creating the adaptable design practices of today.

 

Architectural Laboratories by Greg Lynn & Hani Rashid
The impact that digital technologies have on architectural form can no longer be denied. Greg Lynn and Hani Rashid, push the boundaries within the design practise to the maximum. Architectural Laboratories takes you into more than thirty projects in search of the interaction between research and design and presents an understanding of spatial configurations and building complexes that go far beyond conventional geometrical definitions. The Netherlands2002

 


Being Digital by Nicholas Negroponte

As the founder of MIT's Media Lab and a popular columnist for Wired, Nicholas Negroponte's text is mostly a history of media technology rather than a set of predictions for future technologies. In the beginning, he describes the evolution of CD-ROMs, multimedia, hypermedia, HDTV, and more. The section on interfaces is informative, offering an up-to-date history on visual interfaces, graphics, virtual reality, holograms, teleconferencing hardware, the mouse and touch-sensitive interfaces, and speech recognition.

In the last chapter and the epilogue, Negroponte offers visionary insight on what "being digital" means for our future. Overall, Being Digital provides an informative history of the rise of technology and some interesting predictions for its future.

 

Bio-Architecture by Senosiain, Javier
This title gives an informative overview of the drive towards organically informed design, both intrinsically and aesthetically, using a wide variety of international examples. Organic architecture offers a design approach arising from natural principles, bringing us back to local history, tradition and cultural roots to give us built forms which are in harmony with nature. It shows how architects can take advantage of the resources that contemporary technology has placed within our grasp. Elsevier UK 2003

 

Bits and Spaces: Architecture & Computing for Physical, Virtual, Hybrid Realms/33 Projects by Architecure and CAAD, ETH Zurich. Engeli, M Editor
"Architecture in 2010 will inevitably fall into 3 classes: physical, virtual and hybrid 'bits and bricks' architecture". This book looks at the technologies and methods that will help to create these new classes. With chapters and essays on Design in Space in Time, Learning and Creative Collaboration, Virtual Environments: Paths, People Data, IT and Praxis, and Blurring Boundaries, this book is a comprehensive investigation into the latest technological and software applications and associated theory in architectural design. Birkhauser, Swiss, 2001.

 

Blobmeister: Digital/Real: First Built Projects Schmal P.C Editor
This book features the first built works and projects of the "blobmeister's', architects and practices at the forefront of new digital media and software-based design. Whilst most of the work of these architects such as Greg Lynn, Asymptote, Marcos Novak, Oosterhuis and others has to date remained unbuilt, this book details the projects currently being, or about to be, constructed. This book is the result of an exhibition by the German Architecture Museum (DAM), and features the work of the above, as well as Hadid, Gehry, Kolatan/MacDonald, Peter Zellner, Erick van Egeraat, Jacob & McFarlane and more. Features 11 projects, and essays by Peter Zellner, Marcos Novak, Harald Kloft and more. Birkhauser, Swiss, 2001.

 

Catalytic Formations: Digital Design in Architecture by Ali Rahim. The text is the first of its kind to thoroughly explore the ideas and products of the digital revolution in architectural design. It fills an important gap in the field by clarifying for the first time the ideas and concepts that drive digital-based architecture, and reflecting on what distinguishes these forms from other architectural forms, other than the way they look.Catalytic Formations also explores the complex relationships between process, architectural forms and their experiential influences. The authors work at Contemporary Architecture Practice both illustrates the translation of these concepts into architectural design and sets up a network of relationships, both local and global, that extends throughout the book.

 

City of Bits: Space, Place, and the Infobahn by William Mitchell (1995).

http://mitpress2.mit.edu/e-books/City_of_Bits/  Cambridge: MIT Press.

Digital technology is turning traditional architectural theory and planning upside down, contends Mitchell, who teaches architecture and media arts at MIT. In this rigorous, highly engaging study, he charts both the architecture of cyberspace and the transformation of buildings and living space in the information age. Examining a wide range of digital phenomena, such as the Internet, encryption tools, the major online services and virtual reality, he explains that the architectural paradigms put forth by civic planners and critics, from Aristotle to Baron Haussmann and Lewis Mumford, do not apply to cyberspace. Mitchell argues that online communities, transcending geographic boundaries and social contexts, offer new ways of thinking about urban design, private and public space, the separation of work and home life and personal identity. In more speculative chapters, he walks us through the changes in civic institutions such as libraries, hospitals, museums, banks and bookstores, changes made possible by computer technology. Complete with architectural blueprints, illustrations of digital gadgetry and an index of related Internet "surf sites," this is a particularly clever and evocative look at the "soft cities" of the 21st century.

 

Contemporary Processes in Architecture AD No145 Rahim, Ali Ed
"This issue explores how contemporary processes, in the pursuit of creativity and fluidity, have become more abstract and experimental, attempting to overcome the pragmatic determinism attributed to more conventional working methods". Architects and practices examined are UNStudio, James Corner, Ed Keller, Kolaton/McDonald Studio, Lars Spruybroek, Oliver Lang, Greg Lynn, Enrique Norton, OCEAN NORTH, Reiser + Umemoto. Wiley-Academy, UK, 2000.